The Western Born
- about -
Nishida Hiroki
Freelance CG Artist
Game Graphic Artist
・Environment /Character Artist
・CG Art Director
・Technical Artist
・Photographer
Before going freelance, I worked as both a character artist and a background artist.
Along with CG production,
I also work as a production manager for an outside subcontractor.
I am good at multi-work.
In recent years, I have been working on projects for several years with a small group of members,
I have been involved in almost every part of the process from modeling, map layout, lighting, material creation, and handling the processing load,
I believe that I can make use of my wide range of knowledge.
My work includes a mixture of backgrounds and characters,
Personally, I think I am better at backgrounds.
I have experience in managing many overseas clients.
Please contact me if you have any problems in controlling overseas vendors.
I have been to India to communicate with them!
I have experience in the U.S., India, and Vietnam.
I also have experience teaching at a technical college and can help train young people.
・Freelance : 6 years total
・TA experience : 5 years total
・Experience in all aspects of Environment : 13 years total
・Experience in general character work : 8 years total
- Works -
Projects I have been involved in since freelancing
I will update this page as needed.
2020~Now
Unpublished Project
DETAIL
Environment/ Charactor Modeling
Map Layout
Map Lighting
All Material & etc TA
Processing load reduction/optimization
SOFTWARE
MAYA /Substance Painter&Designer / Unreal Engine 5
2024
Unpublished Project
DETAIL
Charactor Modeling
External subcontractor management support
SOFTWARE
MAYA /Substance Painter / Unity
Texture course with Substance Painter
DETAIL
Instructor Seminar
I had the opportunity to conduct a seminar on using Substance Painter.
Info site :https://www.creativevillage.ne.jp/category/event-list/seminar/144134/
Seminar Contents:https://www.docswell.com/s/BonChan_3DCG/KLLP37-SP_Webinar240127
2019
Virtual Security Guards
DETAIL
Character Modeling
SOFTWARE
MAYA / Unity
KINGDOM HEARTS 3 DLC
DETAIL
Environment / Character Modeling
Skytexture photography...actually going to the site,
I actually went to various locations to take pictures of the sky textures to be used in the game. This included the subsequent process of compositing cubemap textures.
SOFTWARE
MAYA / Substance Painter / Unreal Engine 4 / PTGui
Bright: Samurai Soul
DETAIL
Character Modeling
SOFTWARE
MAYA
LINK
http://www.netflix.com/brightsamuraisoul
2018~2019
FINAL FANTASY Ⅶ REMAKE
DETAIL
Character/Weapon Modeling
External subcontractor management support
SOFTWARE
MAYA / Substance Painter / Unreal Engine 4
- Profile -
Self Introduction and Work Experience
Nishida Hiroki / 西田 浩希
Graduated from Kobe Design University, Faculty of Advanced Art and Design, Department of Media Studies, Photography and Computer Graphics
I studied 3DCG and photography at school.
I also develop images in the darkroom and have a good knowledge of cameras.
■Work Experience
Kai Graphics
Creek and the River
SP Arts
After that, Freelance.
・Photorealism and semi-realism are my specialties.
・I am also good at managing outsourcing and creating purchase orders, and my clients and subcontractors love me for it!
・Good at managing outsourcing and preparing purchase orders, which are well received by clients and subcontractors!
・I can understand both upper management's ideas and those of the field.
■Software I can use
・Maya
・ZBrush
・Blender (Modeling and material area is generally fine.)
・Photoshop
・AfterEffects
・Substance PainterDesigner
・Unreal Engine
・Unity (a little)
Titles I was involved in producing
■Square Enix
(Environment/Character/Outsourcing management)
(Environment/ Outsourcing management)
(Character / Weapon / Outsourcing management)
(Environment)
■Pachinko
・Unpublished Project
(Video production / Authoring / 3D Modeling)
・Uruseiyatsura Dengeki Love Attack
(Video production / Authoring / 3D Modeling)
■Yukes
・WWE2K17 (Reductuon Motion Capture)
■Netflix
・Bright: Samurai Soul (Character)
■AGC様
・Virtual Security Guards (Character)
■Unpublished Project
・Mobile Game (Enemy Modeling)
Mobile Game(Art Direction and Texture Fix )
■Seminor
- Portfolio -
Personal Art
More Detail
https://www.artstation.com/artwork/BkXNLA
SOFTWARE
MAYA,Substance Painter
DESCRIPTION
This models are for seminor。
https://www.docswell.com/s/BonChan_3DCG/KLLP37-SP_Webinar240127
YEAR
2024年
More Detail
https://www.artstation.com/artwork/BkXNLA
SOFTWARE
MAYA,Substance Painter,ZBrush,Enreal Engine
DESCRIPTION
Created with Unreal Engine.
Cooked to be viewed in real time.
We can give it to you closed, please contact us if you are interested.
YEAR
2017年
More Detail
https://www.dqx.jp/Xrankai2020/img/sousei/l/102.jpg
SOFTWARE
MAYA,ZBrush
DESCRIPTION
Dragon Quest X character sculpted and printed in 3D.
Poses and facial expressions can be changed by assembling rigs,
The base model is made with a nude body so that the costume can be changed.
The photo on the left and the links below show the figure after printing.
The diorama parts other than the figure are not 3D printed but created by hand.
Output by Mimaki Engineering full color prints.
YEAR
2020年
More Detail
https://qiita.com/Bon_Chan/items/66d6f8eead1fd79b8f26
SOFTWARE
MAYA, Unreal Engine 5
DESCRIPTION
Purchased my own house as a new construction,
I remodeled it immediately after purchase.
In that case, I used UnrealEngine to meet with the construction company.
I think this is one of the earliest cases in the world where screen sharing was done using ZOOM, and the process from 3DCG to actual construction was completed.
Please visit the URL above to read the detailed flow of the project and how it was created using the Unreal Engine.
YEAR
2020年
and more
- Client -
I mainly work on many projects for companies, but feel free to consult with me for individual clients as well.