The Western Born

- about -

Nishida Hiroki

Freelance CG Artist

Game Graphic Artist

・Environment /Character Artist

・CG Art Director

・Technical Artist

・Photographer

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Before going freelance, I worked as both a character artist and a background artist.


Along with CG production,

I also work as a production manager for an outside subcontractor.

I am good at multi-work.


In recent years, I have been working on projects for several years with a small group of members,

I have been involved in almost every part of the process from modeling, map layout, lighting, material creation, and handling ​the processing load,

I believe that I can make use of my wide range of knowledge.


My work includes a mixture of backgrounds and characters,

Personally, I think I am better at backgrounds.


I have experience in managing many overseas clients.

Please contact me if you have any problems in controlling overseas vendors.

I have been to India to communicate with them!

I have experience in the U.S., India, and Vietnam.


I also have experience teaching at a technical college and can help train young people.


・Freelance                  : 6 years total

TA experience                : 5 years total

Experience in all aspects of Environment   : 13 years total

Experience in general character work     : 8 years total

- Works -

Projects I have been involved in since freelancing

I will update this page as needed.

2020~Now

Unpublished Project


DETAIL

Environment/ Charactor Modeling

Map Layout

Map Lighting

All Material & etc TA

Processing load reduction/optimization


SOFTWARE

MAYA /Substance Painter&Designer / Unreal Engine 5

2024

Unpublished Project


DETAIL

Charactor Modeling

External subcontractor management support


SOFTWARE

MAYA /Substance Painter / Unity

Texture course with Substance Painter


DETAIL

Instructor Seminar

I had the opportunity to conduct a seminar on using ​Substance Painter.


Info site :https://www.creativevillage.ne.jp/category/​event-list/seminar/144134/


Seminar Contents:https://www.docswell.com/s/​BonChan_3DCG/KLLP37-SP_Webinar240127

2019

Virtual Security Guards


DETAIL

Character Modeling


SOFTWARE

MAYA / Unity

KINGDOM HEARTS 3 DLC


DETAIL

Environment / Character Modeling

Skytexture photography...actually going to the site,

I actually went to various locations to take pictures of the ​sky textures to be used in the game. This included the ​subsequent process of compositing cubemap textures.


SOFTWARE

MAYA / Substance Painter / Unreal Engine 4 / PTGui

Bright: Samurai Soul



DETAIL

Character Modeling


SOFTWARE

MAYA


LINK

http://www.netflix.com/brightsamuraisoul


2018~2019

FINAL FANTASY Ⅶ REMAKE


DETAIL

Character/Weapon Modeling

External subcontractor management support


SOFTWARE

MAYA / Substance Painter / Unreal Engine 4

- Profile -

Self Introduction and Work Experience


Nishida Hiroki / 西田 浩希


Graduated from Kobe Design University, Faculty of Advanced Art and Design, ​Department of Media Studies, Photography and Computer Graphics

I studied 3DCG and photography at school.

I also develop images in the darkroom and have a good knowledge of cameras.


■Work Experience

Kai Graphics

Creek and the River

SP Arts

After that, Freelance.


・Photorealism and semi-realism are my specialties.

・I am also good at managing outsourcing and creating purchase orders, and my clients ​and subcontractors love me for it!

・Good at managing outsourcing and preparing purchase orders, which are well ​received by clients and subcontractors!

・I can understand both upper management's ideas and those of the field.



■Software I can use

・Maya

・ZBrush

・Blender (Modeling and material area is generally fine.)


・Photoshop

・AfterEffects

・Substance PainterDesigner


・Unreal Engine

・Unity (a little)



Titles I was involved in producing


■Square Enix

Kingdom Hearts Ⅲ

(Environment/Character/Outsourcing management)

Kingdom HEarts HD2.8

(Environment/ Outsourcing management)

Final Fantasy7R

(Character / Weapon / Outsourcing management)

超速変形ジャイロゼッター

(Environment)


■Pachinko

・Unpublished Project

(Video production / Authoring / 3D Modeling)

・Uruseiyatsura Dengeki Love Attack

(Video production / Authoring / 3D Modeling)



■Yukes

・WWE2K17        (Reductuon Motion Capture)



■Netflix

Bright: Samurai Soul  (Character)



■AGC様

Virtual Security Guards (Character)



■Unpublished Project

・Mobile Game    (Enemy Modeling)

Mobile Game(Art Direction and Texture Fix )



■Seminor

Texture course with Substance Painter

- Portfolio -

Personal Art

More Detail

https://www.artstation.com/artwork/BkXNLA


SOFTWARE

MAYA,Substance Painter


DESCRIPTION

This models are for seminor。

https://www.docswell.com/s/BonChan_3DCG/KLLP37-​SP_Webinar240127


YEAR

2024年

More Detail

https://www.artstation.com/artwork/BkXNLA


SOFTWARE

MAYA,Substance Painter,ZBrush,Enreal Engine


DESCRIPTION

Created with Unreal Engine.

Cooked to be viewed in real time.

We can give it to you closed, please contact us if you are ​interested.


YEAR

2017年

More Detail

https://www.dqx.jp/Xrankai2020/img/sousei/l/102.jpg


SOFTWARE

MAYA,ZBrush


DESCRIPTION

Dragon Quest X character sculpted and printed in 3D.

Poses and facial expressions can be changed by assembling ​rigs,

The base model is made with a nude body so that the ​costume can be changed.


The photo on the left and the links below show the figure ​after printing.

The diorama parts other than the figure are not 3D printed ​but created by hand.


Output by Mimaki Engineering full color prints.


YEAR

2020年

More Detail

https://qiita.com/Bon_Chan/items/66d6f8eead1fd79b8f26


SOFTWARE

MAYA, Unreal Engine 5


DESCRIPTION

Purchased my own house as a new construction,

I remodeled it immediately after purchase.

In that case, I used UnrealEngine to meet with the construction ​company.

I think this is one of the earliest cases in the world where screen ​sharing was done using ZOOM, and the process from 3DCG to actual ​construction was completed.

Please visit the URL above to read the detailed flow of the project and ​how it was created using the Unreal Engine.


YEAR

2020年

an​d more

- Client -

I mainly work on many projects for companies, but feel free to consult with me for individual clients as well.

- Contact us -

Please feel free to send us your inquiries via email or Twitter.

Please feel free to contact us if you have any other problems besides work inquiries!

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